Harvest Moon Back To Nature ePSXe Download

Gameplay  

In the game, the main character (sometimes known as Jack) begins with a ramshackle farm, enough money to begin small-scale crop farming and no standing within the Mineral Town community. Over the course of the game, the player must build a thriving farm, and become friends with the citizens of Mineral Town. While gameplay typically involves the acts of farming itself and interacting with the people the character meets, almost all of the actions a player makes must be balanced with the two most overriding factors of the game, time and money. A third factor, energy, threads through them both, but not in all circumstances and to an ever-decreasing extent as the game progresses.


Time passes while players traverse the village or remain outside buildings. The growing of crops and raising of livestock requires daily attention and the expenditure of time. The old and inefficient tools the player begins the game with cause crop farming to be a slow and unproductive way of earning money. Upgrading the tools requires time and money. Once the tools have been upgraded, it allows the player to farm more efficiently, resulting in more crops being grown at once. This results in more money being earned and more options becoming available. As the cash flow increases, the ability to upgrade tools further, buy more seeds of a higher quality at once and purchase livestock enables the player to increase their earnings yet further.
Players who find that they have purchased enough upgrades, extensions and stock for the farm and begin to keep their profit from farming will also find that they have suddenly acquired a lot of time as well. Instead of toiling over small patches of crops, they'll be tending far greater amounts of crops yet spending a fraction of the time doing so. This slow build-up to a sudden change of fortunes is a trademark of the Harvest Moon series. The common factor in this sudden turnaround of fortunes is the poor state of the farm at the beginning of the game, several of the game's 'days' are spent making the fields suitable for seed planting. This also is a common occurrence in the Harvest Moon series.
In Back to Nature, since the passing of Jack's grandfather, the farm has fallen into disuse and the fields have become overgrown with weeds. Once this initial obstacle is cleared, the player can then start to expand on these most basic tasks as they proceed to build up the value of their produce. There is no requirement for crops to be planted immediately or for any other tasks to be performed upon starting a new game, though players have a limited number of days before being asked to leave the farm if it remains in disrepair.
Energy is the other concern facing players who wish to be successful, particularly in the early stages of the game. The main character can perform a limited amount of tasks each day. Rather than displaying an energy bar, the game instead shows the character becoming more tired as he performs more tasks and spending time in a daze. Repeatedly pushing Jack beyond exhaustion will result in him passing out and having to visit the local hospital. Jack's maximum energy can be increased by locating hidden "power berries" scattered throughout the town. Energy can be regained through rest, eating, or visiting the local hot springs.
The weather can affect how the player completes their goals during that day. Regardless of season, most days are calm and do not cause adverse or positive affects on the player's activities. Rainfall results in crops being watered without player intervention, freeing time to pursue other goals, but at the same time, can cause the player to develop a cold, forcing him not to work for a day. Hurricanes and blizzards cause the destruction of crops, the loss of certain livestock if they're left outside and also prevent the character from leaving his home for the day.
Years ago, the main character, Jack, came to his grandfather's farm for the summer. His grandfather was too busy taking care of the farm to spend much time with the boy, but the boy was free to explore the town and the forest as he wished. Jack befriended his grandfather's puppy and met a little girl his own age with whom he became close friends.
When the summer was over, the boy had to go back home, but he promised the little girl that he would return someday. He was waiting a very long time to meet her again
When Jack's grandfather died years later, Jack had grown into a young man, and he came to the town again to take over the farm. The mayor talked things over with the village, and they had decided that Jack could stay as the rightful owner if he could restore the farm back to its original state within three years. But if Jack couldn't restore the farm, or cannot get along with the villagers, he would have to leave.

Dating

There are five girls that you can marry; Mary, Ann, Popuri, Elli, and Karen, who can be wooed by giving them gifts, of which five can be given per day.

Outbuildings

The barn holds your cows and sheep. Like the farmhouse, this building can be expanded. Players interested in keeping livestock will spend time talking to their animals, brushing and feeding them in this building. If they are healthy and happy, you can get milk from the cows daily, and wool from the sheep weekly. The barn is where wool and milk processing machinery will be delivered, once they are purchased.
The stable provides living space for a horse, should the player choose to accept an invitation to care for the animal. You do not need to feed him, but he does prefer to be outside. If players treat their horse well, he will become an adult and can help carry crops. This enables Jack to work more efficiently as he doesn't have to run back to the shipping box when his inventory is full. If the horse is not properly cared for, there is a chance he may be removed from the farm.
The chicken coop provides room for five birds but can be expanded like the farmhouse. After the expansion you can keep up to 10 chickens. There is also an incubator to hatch chicks. The egg processing machine will be placed here if purchased by the Player.
All livestock can be taken or lead outside in order to feed themselves, though all dislike being left out in bad weather or during rain.
Though all the outbuildings which house livestock are present from the outset, players must pay for a hothouse to be built if they require one. Within the hothouse, any crop can be grown, even those out of season. Purchasing the hothouse enables crops to be grown and harvested during winter; this being the only way to farm crops during that season. Extreme weather conditions can destroy the hothouse, since it is not built to withstand such force. Players must consider whether they're willing to risk the expense of losing the hothouse and its contents, balanced by the opportunities it presents.

Arable land

You can clear the land by pulling weeds, breaking rocks, and chopping stumps and sticks for lumber. Your first hammer and axe are capable of dealing with only small rocks and branches (you can also just put the rocks and branches in your rucksack, and move them to another part of the field where they won't be in the way). After you upgrade the tools at least once, you can chop up stumps and break the large, smooth rocks. To do this, equip the appropriate tool, face the object, then hold and swing six, three, two or one times without moving, depending on which ore you upgraded your tool with. If you move, you will have to start over.
Upgraded tools will break and chop things with fewer strokes. The heavy and bulky rocks(not the smooth ones)cannot be broken with the first hammer upgrade.
Once you have cleared the land, you can till it using a hoe and then plant seeds. If you water the seeds daily, they will grow, and eventually you can harvest them and sell the crops. Some crops are single-harvest (such as potato) while others multi-harvest able (such as corn) and will give harvests until the season changes and the crops die,unless if you have a 'hothouse'.
There is a different set of crops for each season (spring, summer, fall), and none can be grown in winter without the purchase of a 'hothouse' in which all types of seeds can be grown. One particular crop, the Orangecup, can only be grown in the hothouse.
Once you get the fishing pole from Greg and are able to catch fish, you can add any fish to the pond by throwing them into the water. Should you decide to raise fish you will need to feed them daily. In doing so they will breed. The fish do grow up (small fish become medium fish then become big fish). However during the winter the pond freezes over making feeding and removal of the fish impossible. (It can be noted that the player is free to remove the fish, store them in their refrigerator for any period of time and return them to the fish pond with no negative effects.)

Mineral Town and surrounding area

Many characters tend to live within Mineral Town, making visits worthwhile for new information. The townspeople follow a routine around the town, and most of the houses are available for exploration. Mineral Town also contains shops for seeds, farming machinery, wine, and other items. Buying livestock is done within town, and expected buildings common to towns such as a "church", a library, an inn (it has the only phone in Mineral Town), a clinic (the sign says "hospital") , and more. Outside of the town, one can go to the blacksmith to upgrade tools and buildings. Located also out of town include several mines, a waterfall, a forest, and a mountain top that can be a romantic place for couples.
Festivals take place within the town on a yearly schedule. Befriending townspeople results in one being invited to more festivals rather than watching the television.

Download Link

http://www.mediafire.com/download.php?uvjp82hkmr2jeb6

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